“Make another home run”

Marc Jacobs is one of the greatest Western MMORPG designers of all time. He was behind the success of Dark Age of Camelot and was responsible for Warhammer Online. After a few sluggish years with his new game “Camelot Unchained”, he has now scored another home run, he rejoices. And this despite being constantly told that he had to rely on crypto and Web3 projects.

Who is Marc Jacobs?

  • Marc Jacobs is an old school entrepreneur and game designer. He founded the studio Mythic Entertainment in 1995 and developed the legendary online role-playing game Dark Age of Camelot: to this day, it is considered one of the best PvP MMORPGs of all time.
  • Mythic was bought by EA in 2006, and Jacobs developed the “Warhammer Online” MMORPG for the software giant, which took many ideas from DAOC, but ultimately fell short of expectations, never realized its full potential. potential and was discontinued in 2013.
  • Disillusioned with big business, Jacobs went freelance in 2011 and founded studio City State Entertainment, where he worked on crowdfunding game Camelot Unchained, a spiritual successor to Dark Age of Camelot. But for years, the project was under a bad star: there was a lack of money, success and personnel.

MMOPRG Camelot Unchained has been in development for 9 years – the mood is openly hostile

MMORPG developer celebrates new deal like a home run

Jacobs now says: In a blog post, Jacobs compares the situation he most recently found himself in to Dark Age of Camelot many years ago:

  • Any publisher would have rejected the DAOC at the time. With the project seemingly dead and on the verge of failure, Jacobs managed to land a last-minute deal that “not only saved the company, but allowed them to create the best RVR-centric MMORPG ever”.
  • This time it wasn’t quite as dark, but he still reportedly hit a “home run for the studio”.

what does he mean with that? Jacobs successfully raised $15 million in new development funding for Camelot Unchained during an investor round. Apparently he sees this as a home run.

How are we going to continue? Jacobs says the deal allows the studio to:

  • stay independent
  • To grow at a speed never seen before
  • Like hiring crazy new people, like an extremely experienced design boss
Camelot Unchained – DragonCon 2016 Trailer

Jacobs says he had to say no to crypto and Web3 1,000 times

Jacobs himself is particularly proud of the fact that he has said “no, no, a thousand times no” to crypto-based transactions when looking for new investors and has consistently resisted jumping on the “Web3” model.

Despite his refusal, an agreement finally emerged.

He will now return to what he does best: designing an MMORPG.

Camelot Unchained had been in very choppy waters for years. The slow development and the decision to part ways and release a game frustrated fans and caused them to lose faith in the project. It will be interesting to see if the new money will really reverse the trend promised by Jacobs:

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